Giles Alexander on the Y-shaped mobile development methodology
Many organizations are finding it a challenge to develop native applications for each of the dominant mobile platforms on the market. At the same time, these organizations are finding that mobile applications delivered using a simple, one-size-fits-all HTML5-based approach doesn't provide the high-quality user experience that development teams want to deliver. To address these concerns, Giles suggests that organizations take a Y-shaped approach to their mobile development methodology by having teams focus on features. A single team then keeps its focus right through to the development of the user interfaces that get targeted to each of the key mobile platforms an organizations wants to support.
26 Sep 2012
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